In two-player easy mode, specific piece limits apply. Each player can choose only 3 pieces per session, comprising either 2 blockers and one x2 runner or two x2 runners and one blocker. It's important to mix these pieces; having 3 runners or 3 blockers violates the game's rules.
In a three-player setting, each player can only have two pieces each. Options include one x2 runner and one blocker, two blockers, or two x2 runners.
Refer to the game mode/number of players and pieces table below for details.
An in-game purchase feature that can replace one x2 runner in certain game modes and board instances.
Allows flexible use of dice numbers per turn to manage risk exposure. Players can use any number of dice they wish to use at every turn, allowing for strategic risk management.
Three levels of difficulty offer varying risk and reward profiles: Starter/Easy (Low Risk, Low Reward), Regular/Medium (Medium Risk, Medium Reward), and Premium/Hard (High Risk, High Reward). Players should select based on their risk and reward tolerance.
Runners can only be used on "Receive" while blockers can only be used on "Give/Shed." These pieces do not work on "Drop."
Players can share blocker and runner spots and pay each other the values stated if they land on those marks.
If a player has a blocker on a “Give” tile, they are exempt from giving or shedding the stated percentage on that tile. Other players landing on the same tile with a blocker do not need to pay. But if a player without a blocker on that specific “Give” tile lands on that tile, that player will give to other players on the board as that player did not drop a tile blocking its entity from giving when the player in focus lands on the tile.
If player 1 has a blocker on 20 and throws 20, they are exempt from giving or shedding 5%. If player 2 throws 20, they must give 5% to player 1 this is because Player 2 did not place a blocker on tile 20.
If both player 1 and player 2 have blockers on 20, and player 2 throws 20, player 2 is exempt from giving 5% to player 1 or any other player on the board. If player 1 also throws 20, player 1 is also exempt from giving player 2 and any other players on the board 5% because he/she placed a blocker on tile 20 which stops them from giving 5%
This feature activates and blinks during gameplay and a few seconds before the timer is about to run out. It can be purchased a maximum of 4 times per game session.
This feature is ideal when you are trailing and need additional time to deploy your strategy or await its execution. In certain scenarios, players utilize this buy time feature towards the end of the game session, delaying their moves to land a strategic x2 runner fortune move, resulting in a significant comeback against opponents. While some players leverage this feature for strategic advantage, we're eager to witness how you incorporate it into your gameplay strategy.
This feature is designed for players whose staked account balance is running low on funds. It offers players the opportunity to replenish their funds by pressing the top-up button, with each press crediting ₱1,000 to the player’s account while incurring a ₱100 service charge by the platform, totaling ₱1,100 withdrawn from the player's main wallet per press.
Players are prompted to top up their stake when their account balance reaches 15% of the initial staked amount, and they are subsequently removed from the game session when their balance drops to 10% of the staked portfolio value.
This feature is best utilized when your staked funds are dwindling, serving to maintain your presence in the game and prevent premature elimination. We recommend utilizing this feature promptly upon receiving the game prompt to reload your wallet, as it signifies an impending shortage of funds.
Typically, the game prompts users to top up when their staked portfolio volume reaches 15% and ejects them from the game session at 10% total staked portfolio volume. Don't hesitate to tap the top-up button when prompted, as it could determine the difference between being eliminated and staging a triumphant comeback in a game session.
This option prohibits the Buy Time in-game purchase feature from functioning. If selected at the beginning of the game, it indicates that the player opts against the sale of time throughout the gameplay duration. This feature comes at a premium price of ₱2,000, clearly stated on the button.
This feature is most effective when you hold a competitive advantage and decide to secure your victory. We advise players to prepare for challenges, as the decision to secure victory may prompt bidding challenges from opponents. If unchallenged, congratulations are in order!
The Freeze Timer feature suspends time for 30 seconds during gameplay. It can be activated up to 12 times per game session, with each player having a limited number of uses.
As this feature only temporarily halts time, it is best deployed as a countermeasure against situations where a player has activated the “Don’t Sell Time” feature. The Freeze Timer feature is most effective when consistently and consecutively utilized from the onset of a game session, providing an opportunity to recover from losses or execute a decisive move against opponents. Many players combine the Freeze Timer feature with the X3 runner to secure substantial profits before concluding their session. Additionally, players employ the Freeze Timer option to delay their moves until an opportune moment presents itself to execute a decisive fortune move, leading to the complete annihilation of opponents. Incorporate this feature into your winning strategy to maximize its benefits.
The Pass A Turn feature allows players to forfeit their turn by not rolling the dice when it is their turn. This incurs a cost . In most instances, failure to move before the end of a player’s turn can result in a 2% deduction from the player's total staked portfolio value.
The Pass A Turn feature is advantageous when you have accumulated significant wealth or secured your position and await the opportunity to cash out at the end of the game session. Many players integrate this feature into their delaying strategy as part of a broader plan to achieve victory in the long run. Utilize this feature to maintain your advantageous position.
The Replace A Game Piece feature enables players to exchange either a runner or a blocker for another game piece, such as replacing a blocker with a x2 runner or vice versa at a cost.
Replacing a game piece empowers you to take control of your gameplay, allowing you to adopt either a defensive or offensive stance. Utilizing two blockers signifies a fully defensive strategy, while combining this with the "Don’t Sell Time" feature results in a defensive gameplay approach.
Conversely, deploying two runners enables you to accumulate significant profits during your session. A x2 runner doubles the percentage you receive from your opponents, leading to substantial earnings. Strategically positioning game pieces and implementing diverse strategies can greatly influence your gameplay outcomes. Adjust your strategy based on the game's progress, board layout, and session rules to maximize your chances of success.
This feature represents one of the most impactful elements of the Payton Ville board game, capable of altering the course of fate. After rolling the dice and landing on a tile, players have the option to move one step forward or backward to land on a desired tile. Players often strategically position x2 or x3 runners on high-percentage "Receive" tiles within specific zones, strategically utilizing one or two dice rolls. By carefully selecting their moves, players can trigger a fortune move, advancing to a high-percentage "Receive" tile adorned with an x3 or x2 runner.
This combination yields a significant increase in the player's portfolio. For instance, if executed during a five-player game session, the player receives either triple or double the selected tile’s percentage from every other player’s staked portfolio value, including a substantial sum from the top player. The Fortune Move can also serve as a standalone knockout strategy or be combined with other core strategies to achieve victory. However, it is essential to ensure alignment with your overall winning strategy before implementation.
X3 runners are exclusively available in 2-5 player starter and regular game modes and can be obtained by exchanging a x2 runner. Each x3 runner costs a significant 20% of the player's staked portfolio value at the end of the game.
Please note that in 4-5 player premium/hard game modes, players can only access one blocker each and are unable to exchange blockers for x2 or x3 runners.
The x3 runner stands as the most formidable weapon in a player's arsenal, capable of delivering a devastating blow to opponents during a game session. If permitted by the board game rules, it is advisable to deploy the x3 runner early in the game session. This strategic move can significantly impact the outcome of the game, potentially securing a decisive victory.
Players frequently utilize the Turn Time Delay to stall when holding a favorable position. To employ this tactic, delay rolling the dice until the final one or two seconds of your turn, ensuring that the time elapses just before tossing the dice. However, caution must be exercised to avoid exceeding the allotted time limit, as this may result in penalties or portfolio deductions. Mastering the Turn Time Delay strategy can bolster your chances of victory.
Dice and zone selection is crucial in determining the gameplay outcome across different difficulty levels. Whether rolling one, two, three, or four dice; each choice presents unique opportunities to switch zones and strategies to secure victory.
Each dice range corresponds to a color-coded zone on the game boards, representing profitable, safe, and risky areas. Opting to roll only one dice keeps players within a specific zone, with 1-6 designated as a red zone on the easy mode game board and 7-12 as a green zone. Rolling two dice places players in both green and red zones, offering a balanced approach to gameplay.
Carefully consider your dice selection, as it can significantly influence the zones you land on and the outcome you experience.
Players have the option to purchase a hammer for each minute of every session's gameplay, enabling them to destroy opponents' blockers and runners. This feature serves as a satisfying method of revenge against other players and can effectively mitigate losses over the long term. Hammers are one minute consumables which means they are valid for a minute and can be purchased anytime and as many times as needed during each gameplay session. But to further sweeten your experience, you can have that hammer until you’ve actually used it. Enjoy!
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PaytonVille Frequently Asked Questions
FAQs
To begin your PaytonVille Square journey, download the app and create an account. Fund your wallet to join rooms with similar stake values, choose the Multiplayer Game mode, and select your preferred difficulty level. Then, opt for either Absolute or Percentage Mode and select a room based on your stake or risk/reward level.
PaytonVille's board game operates on numerical and percentage-based mechanics, ensuring balanced opportunities for victories and setbacks. With rules governing actions like Give, Receive, and Drop, each player has an equal chance to succeed without manipulation of game logic.
PaytonVille has a dedicated support team to address disputes promptly and ensure fair resolutions. We prioritize fostering a respectful and supportive community environment for all players.
Yes, there are limits to the number of game pieces per player. Depending on the game mode and number of players, each player can only have a specific number of runners and blockers, ensuring balanced gameplay.
Absolutely! PaytonVille offers various strategic features like Buy Time, Top Up Stake, and Fortune Move, allowing players to strategically manage their resources, time, and moves to gain an advantage over opponents.
In-game purchases like the Hammer can be instrumental in mitigating losses and gaining an edge over opponents. These features serve as tactical tools for players to strategically destroy blockers and runners, ultimately increasing their chances of success in the game.
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